- **Added** ZelAuction migration - migrate data from ZelAuction plugin to zAuctionHouse V4 using /ah admin migrate zelauction confirm
- **Added** Search system - players can search items by name, material, lore, or seller directly from the auction house GUI or via /ah search <query>
- **Added** ZAUCTIONHOUSE\_SEARCH button - opens a chat-based search input with support for advanced filter operators
- **Added** ZAUCTIONHOUSE\_CLEAR\_SEARCH button - clears the active search filter, only visible when a search is active
- **Added** /ah search <query> command - search items directly…
Read more- **Added** ZAUCTIONHOUSE\_SELL\_LIMIT button - displays remaining sell slots visually using a list of inventory slots, configurable per item type (auction, bid, rent)
- **Added** %zauctionhouse\_max\_items\_<type>% placeholder - returns the maximum number of items a player can list for a specific type (auction, bid, rent)
- **Optimized** item lore placeholder resolution, placeholders are now pre-detected at config load and only resolved when referenced, significantly reducing CPU and memory usage per item render
- **Fixed** /ah history stuck on "Loading..." when…
Read more- **Added** zauctionhouse\_category permissible for zMenu - allows conditional button visibility based on the player's currently selected category (defaults to main)
- **Added** ZAUCTIONHOUSE\_CATEGORY\_SWITCHER button - combines category cycling (left/right click) with dynamic lore showing enable/disable state per category
- **Added** %zauctionhouse\_category\_id% placeholder - returns the player's currently selected category ID
- **Added** ZAUCTIONHOUSE\_HISTORY\_INVENTORY button - opens the sales history inventory directly from any UI
- **Added** force-amount-one option in config.yml…
Read more**zAuctionHouse V4 - Release Notes**
**What's New**
zAuctionHouse V4 is a complete rewrite built for modern Minecraft servers (Paper 1.21+, Java 21).
**Key Improvements**
**Performance**
- **Async-first architecture** - All operations use CompletableFuture (non-blocking)
- **Parallel sorting** - Faster item list rendering
- **FastUtil caching** - Optimized per-player and global caches
- **Database improvements** - Repository pattern with Sarah ORM
**Multi-Server Support**
- **Native cluster support** - Built-in AuctionClusterBridge interface
- **Distributed locking** - Prevents…
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