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zMenu

1.1.1.5

Ultra complete menu plugin

New Features
  • Performance Debug System: Added per-operation performance monitoring for inventory opening. Measures execution time for each step (permission checks, button building, item rendering, etc.) and logs results to console. Configurable via enable-performance-debug, with threshold filtering and whitelist/blacklist support for operation names.
Performance
  • ItemStack Build Optimization: Optimized ZMenuItemStack.build() to reduce redundant work on each inventory open:
    • Eliminated duplicate PlaceholderAPI resolution for material strings (was called twice per build)
    • Pre-resolve Material at load time when no placeholders are present, skipping PAPI parsing at runtime
    • Replaced exception-based control flow for numeric material IDs with a simple numeric check
    • Pre-compute NamespacedKey for tooltipStyle, itemModel, and equippedModel in setters instead of splitting/creating on every build
    • Cache the glowing enchantment lookup instead of querying the enchantment registry on every build
    • Pre-split lore lines containing \n at load time instead of splitting on every build
    • Added early exit in Placeholders.parse() when the string contains no % character, avoiding unnecessary iteration over all placeholder entries
Internal Changes
  • MiniMessage Color Parsing Refactor: Consolidated color parsing methods into MiniMessageColorUtils class for better maintainability and code reuse.
  • Added unit tests to verify preservation of MiniMessage color tags.
Bug Fixes
  • Fixed hex color parsing regex to correctly handle edge cases.
  • Fixed typo in PlayerCommandLoader constructor parameter list.
il y a 4 mois
Information
Auteur Maxlego08
Total downloads 2679
Première version 22 Apr. 2022
Dernière mise à jour 16 Jun. 2026
Catégorie General
Version 1.1.1.5
Released 16 Jun. 2026
Téléchargements 20
Statistique
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