zMenu
1.1.1.2Ultra complete menu plugin
Bug Fixes
- Fixed openWithOldInventories method crash on 1.20 by using CompatibilityUtil.getTopInventory() for safe inventory access.
- Fixed trim pattern and material validation: now uses Bukkit Registry instead of the hardcoded TrimHelper, with proper error messages listing all available patterns/materials when a key is not found.
- Fixed null ItemFlag entries causing errors when applying flags to item meta.
- Fixed EnchantmentGlintOverrideComponent not handling false values correctly - previously only true was applied, now both true and false are respected.
- Fixed click requirements defaulting to an empty click list when none are specified - now defaults to all click types.
- Fixed AttributeWrapper to support an optional NamespacedKey instead of always generating a random UUID, preventing attribute duplication on item rebuild.
- Fixed database connection logger initialization order in ZStorageManager.
- Fixed item loading from map (loadItemStack) to use MenuItemStackLoader instead of the removed MenuItemStackFormMap class.
Improvements
- Command Permissions: Added dedicated permissions for CommandMenuEditor (ZMENU_EDITOR), CommandMenuVersion (ZMENU_VERSION), and CommandMenuGiveOpenItem (ZMENU_GIVE_OPEN_ITEM).
- API: Added getClickRequirementKeys() method to MenuPlugin interface, allowing addons to retrieve the supported click requirement configuration keys.
- Default Configs: Updated default configuration files (pro_inventory.yml, playtime_reward.yml) to use kebab-case (view-requirement, click-requirement, open-requirement) matching current conventions.
- Dependencies: Added adventure-text-minimessage as a library dependency in plugin.yml.
Internal Changes
- Removed unused PlayerSkin class.
- Removed unused MenuItemStackFormMap class and associated fromMap static method.
- Cleaned up imports and formatting across multiple files.
2 weeks ago
Information
Version 1.1.1.2
Released
17 Mar. 2026
Downloads
51
Statistique